Tiefling 

Unwanted Spawn Tieflings are often born to humans who make packs or deals with fiends. Unlike half-elves and half-orcs this change is much more fundamental. It's a deceiving race made by demons to try and blend in among humans. Once they lacked free will, and did little beyond cause trouble for the settlements they infested. Human settlements began searching newborns for these traits and destroying them before harm could come. Then one day a repentant woman gave birth to one and could not bring herself to give him up. With prayers in fasting over the course of the first two years of it's life the attention of Sinai, the elvish god, was drawn. With, pity Sinai decided to draw upon her power and bless the Tieflings with free-will. Many are still evil, but now hiding is a possibility for the race. 

Human-like Tieflings are easy to confuse with humans and often disguise themselves as them. This normally involves hiding a few small fiendish traits such as horns, a small tail, and red eyes. These traits vary from Tiefling to Tiefling. 

Tiefling Traits Tieflings share certain racial traits as a result of their infernal descent.  

Ability Score Changes. Your Intelligence score increases by 1, your wisdom decreases by 1, and your Charisma score increases by 2.  

Age. Tieflings mature at the same rate as humans but live a few years longer.  

Alignment. Tieflings might not have an innate tendency toward evil anymore, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.  

Size. Tieflings are about the same size and build as humans. Your size is Medium. 

Speed. Your base walking speed is 30 feet.  

Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 

Hellish Resistance. You have resistance to fire damage.  

Infernal Legacy. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-‐‑level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.  

Languages. You can speak, read, and write Common and Infernal.